![]() ![]() It looks the same, it feels the same, it plays the same, and as such I pretty can only say the same things about it as before. There are any number of longboats Warriors of the North should and could have pushed out, but instead it settles for adding Nordic units and fine-tuning existing mechanics and not a whole lot more. I'm not in the business of kicking puppies even if one did wee all over my carpet. Like Armoured Princess and Crossworlds before it, Warriors of the North seems somehow so happy to exist. If I'm moved to shake my fist at the uncaring heavens about identikit military shooters year after year, I should certainly be similarly resentful that the initially super-fresh King's Bounty series is now on its fourth near-indistinguishable game.Īnd yet. More of the cheerful same or a new take on what's become somewhat routine? Here's what I think. Warriors Of The North requires no knowledge of the earlier games, involving a new storyline and a new hero, and a whole lot of Norse mythology-inspired beasts and magic. On his quest towards immortal glory he will encounter cunning foes and new friends, hard battles and amazing adventures.The fourth game in Katauri Interactive's reboot of olden strategy/RPG hybrid King's Bounty is out now. He seeks to liberate the snowy wastes, dwarven dungeons, and the very heart of Endoria, the kingdom of Darion itself, from the dark grip of necromancy. The Mighty Olaf, son of the Konung of Northlings, has dedicated his life to battling the undead who have infested the northern lands of Endoria. The new tale takes place in the familiar world of Endoria featured in the previous games, but begins in the Viking lands, which the celebrated hero Bill Gilbert never visited during his famous quest in King’s Bounty: The Legend. King’s Bounty: Warriors of the North is the next chapter in the cult RPG/adventure saga. ![]()
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